Welcome to the site of Max Aubrey Wagner, 3D Game and Simulations Programmer |
/Projects/Rigid Body Physics |
Download the project executable (.zip archive)
Requirements: PC/Windows and a basic OpenGL-compliant graphics card.
In this project I have implemented a rigid body dynamics engine including box/box, box/plane, sphere/sphere, and sphere/plane collisions, including stacking as well as basic constraints on boxes and spheres which allow for building up chains and articulated bodies (i.e., “rag dolls”). I've based the engine in large part on the work by Guendelman, Bridson, and Fedkiw, entitled “Non-convex Rigid Bodies With Stacking,” published in ACM SIGGRAPH 2003.
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All project and game content copyright (c) 2005 DigiPen (USA) Corporation, all rights reserved.