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Rigid Body Physics (PHY350)
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Water Rendering (GAT450)
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Real-Time Shader Editor (GAT450)
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Soft Body Physics (Independent Study)
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Springs and Linear and Angular Dynamics (CS460)
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Articulated Model Animation, Spline Path Following, and Inverse Kinematics (CS460)
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Recursive Ray-Tracer (CS400)
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3D Software Renderer, with Gouraud shading, Texture, Environment, and Bump Mapping (CS350)
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